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FluidRay RT (Win64) 1.1.5

FluidRay RT (Win64) FluidRay RT (Win64) 1.1.5

Screenshots of FluidRay RT (Win64)

FluidRay RT (Win64) Publisher's Description

Build photo-realistic 3D renders in FluidRay RT with easy-to-use controls, a large material library, and real-time scene editing. The ability to immediately see changes removes trial and error headaches, speeds up rendering and gives you more flexibility. FluidRay RT supports dozens of different environment, model and image formats, so you have you can build the perfect image for architectural design, product design, jewelry design, gaming and more.

No waiting times, no trial and error, you just tweak the intuitive rendering parameters, material and light properties and you get an immediate real-time feedback in the viewport.

FluidRay RT is super fast rendering application that makes the process going from a raw 3d model to amazing quality beautiful images in no time. No waiting times, no trial and error, you just tweak the intuitive rendering parameters, material and light properties and you get an immediate real-time feedback in the viewport. With a rich material library, you can just drag and drop materials on the scene and have a photo-realistic image in just a few seconds. No more overnight renderings.

Built-in integrations for Rhinoceros3D, Shade3D and SketchUp.

What's New in Version 1.1.5 of FluidRay RT (Win64)


Updated ray-tracing engine to Embree 2.5.1, resulting in much improved performance
.STL format support, widely used in jewellery design and product design
Camera import
Objects are imported as separate entities when importing scenes (possibility to move or delete them individually)
Instance importing
Much improved .FBX import, greately enhancing the process of exporting from 3dsmax / Maya and importing in FluidRay
Bigger and much faster material/texture preview in the Browser
Background image opacity
Objects can emit light also non-uniformly, based on a texture
Much easier normal map import as regular textures
Vertical/Horizontal shift/tilt for cameras
Mixing different environments together
Increased responsiveness of Outliner and Graph Editor, especially when loading complex scenes
Shade 15 integration support
Increased available memory

 

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